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Documentation

Étude : Turn-based games

Bataille

Contexte : Technology watch file on a current topic​

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Subject: Evolution of a features
 

Question : Has turn-based become obsolete in the West?

Dofus touch : Améliorations

Context : In my free time, I randomly picked a game on my phone and developed "possible improvements". 

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  • New Quest : escort Quest in Astrub for level 20-25 players

Link Document

  • New boss feature : attraction feature for a Level 30 boss

Link Document

  • New Feature : Inner spirits feature

Link Document

  • How make more dynamic fights ? 2 possible way

Lien Document

  • Context : Prototyping a board game based on an existing video game license.

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  • Goal : Win a race by crossing the finish line first. For this, you will have to hinder your opponents through objects and strategically use the moving cards that you have in hand!

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Objectif : Create a Game Concept Document focused on storytelling and linking game system serving the narration

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Pitch : As the skin of Lucie the mercenary cross, you will have to survive in a world that does not want you.  Choose your allegiance between humans and giants or create your own nation in the blood where peace, to find your place in this world.

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  • Contexte : Propose a game concept of a 4X accessible and fast.​
     

  • Temps : 2 Days
     

  • Pitch : Who said war is only for adults? 
    Children are fighting a merciless war for the discharge! Choose one of the leaders and crush your opponents by force of arms or diplomacy by stealing their members.
    But be careful, your parents arrive in 30 minutes, you have to hurry!

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Contexte : Create a puzzle and a level for Portal 2​
 

Intention : 

  • Based on the momentum

  • intermediate difficulty

  • Based on the comprehension of the height

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Contexte : Explanation of the economy system from my  concept Kid's Games

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  • Contexte : Balancing exercice​
     

  • Contraintes : Balance a multiplayer game with simple rules inspired by JRPG. Create 2 classes and balance them according to the other classes made in with the group.

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  • Contexte : Design test
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  • Temps : 16h
     

  • Contraintes : Design a new feature "System" for a Digital cards-game (Deck builder) and create a dialogue between 3 characters

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  • Contexte : Create a card for Legend of RuneTerra​
     

  • Contraintes : the card must be "Game ready"

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Objectif : Create a puzzle game concept that uses the combination as main feature

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Pitch : As a young alchemist you will fight powerful magicians by combining different elements to find their weaknesses and prove the superiority of alchemy.

Experimentation is at the heart of the gameplay

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Goal : The objective of the workshop is to create a level similar to the «Gauntlet» type map present in various FPS, by documenting and implementing it in Unreal Engine.

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Build du prototype

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  • Objectif 

    • Select a reference fighting game and present it

    • Modify/add specific rules and mechanics;

    • Briefly develop two characters of different archetypes 

    • Introduce ways to tutorial added and complex mechanics.

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  • Objectif : 

    • ​Teach players two new mechanics after 3h of gameplay.
       

    • Without the use of text for “tutorial” we must define the best way to teach players 2 mechanics.

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  • Objectif : 

    • Take a puzzle game and add a new feature.

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Version PPTX pour les gifs

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